Sempiternal
A downloadable game for Windows
(Semp-eh-ternal) - eternal and unchanging; everlasting.
Synopsis
The Fever has existed as far back as man can remember, corrupting those of weaker constitution and turning them into dark beasts. That was many centuries ago, and the plague has since calmed.
Aarlin Rein is part of the Hallowed Order, a league of holy knights sent to protect his home, the great city of Alavon. Not too long after, bandits capture one of the members of the castle as she walks the market. Aarlin is sent after her, and what he finds will alter the course of history in the world of Agrad.
Features
- Unique battle system that harnesses the elements to damage or debilitate your enemies.
- Random encounters? You decide how to tackle them. Take them all on at once in a chain battle, fight them randomly, or explore the dungeon first.
- Customize your ability layout with the Alter menu. There are up to 12-15 different choices per character!
- Custom battle sprite and face art.
- A story about loss and purpose.
- LQBTQIA+ friendly.
Content Warning
This game contains:
Use and discussion of alcohol.
Instances of physical and mental harm.
Pixelated blood.
Controls
- Arrow Keys/WASD: Movement
- Enter/Z: Interact/OK
- Escape: Cancel/Main Menu
- F4: Full Screen
- E: Help/Special
- Q: Quest Log
- `/TAB or PGUP/PGDWN: Menu Navigation
- Hold Enter/Space: Speed up dialogue/cutscenes
This game partially supports controller. A mouse and keyboard is required. See the keyboard/controller setup text file for helpful information.
Status | In development |
Platforms | Windows |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | Reinarc |
Genre | Role Playing, Strategy |
Tags | JRPG, LGBT, LGBTQIA, Singleplayer |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Playstation controller |
Download
Click download now to get access to the following files:
Development log
- 1/28/21Jan 28, 2022
- 1/17/22 - Change LogJan 17, 2022
- 1/7/21 - Weekly UpdateJan 08, 2022
- 1/1/2022 - New Version + UpdateJan 02, 2022
- 12/28/21 - Part 2 Progress #1Dec 28, 2021
- 12/27/21 - Alchemy and Combat AdjustmentsDec 26, 2021
- 12/23/21Dec 24, 2021
- 12/20/21Dec 21, 2021
Comments
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Is it complete?
No, I'm sorry! I usually work on it in bursts when I have the time, but it's been a busy year so far. This summer it will get a lot of love!
1/4/22 Mini Update (not live, will probably be live by Saturday).
1/2/22 Mini-Update
Coming out with a patch tomorrow or Sunday that will help with performance, stop the soft-lock bug (fingers crossed), and add some cool new adjustments, action sequences, and animations.
I'm still chugging away on part 2. The battle arena code structure is all set up, and I can add battles easily. Hrelda's facelift is coming alone. Thanks for reading!
Fantastic demo! I played for about 4 and a half hours and had a great time with it! A couple of notes I jotted down as I played.
- Story is engaging and I want to know more
- Music is spot on
- Graphics and animations are really good
- With how much Aarlin goes through I just want to give him a hug
- Battles are very strategic and balanced for the most part however I noticed that self-heals with some bosses, even though they can be decreased with the right tactics, if I miss something and mess up, they heal for far too much. Suggest that enemy self-heals, even if (and when) the player messes up, be nerfed a bit. Enemies healing too much (even when part of a mechanic) is a pet peeve for lots of players, just to keep that in mind.
- Suggest buffing the base 'regular' attacks a bit. I mainly focused on my MP-using abilities nearly the whole way, even with the skill tree enhancements. Giving the player incentive and more options is always welcome.
- Speaking of MP, please give us more money to spend on MP replenishing items or lower the prices some
- Skill tree is awesome! Well done on that!
- Some of these maps are very well done, especially the world map
- I can't wait to see more with this story!
So happy you liked it overall! To your feedback:
-Agreed on basic attacks. They do recharge your FP, but I may have nerfed them a little too hard. I'll change it.
-The self heals, are you referring to boss 1? I can see that, especially since it's the first boss. I'll adjust it down majorly on normal mode.
-As for MP items, make sure you're using your aggravates to top off MP. I know it's hard to do it early game, but as the game progresses and more elements open up, it'll be much easier. I may drop the price a bit.
Right now I'm retooling the battle system in an attempt to fix a softlocking bug, so these may not go live for a week or two. Thanks again for playing!
Edit: Forgot the spidy can do it to if he eats the crystals. I'll also drop that heal down a lot (normal only).
Thank you so much for streaming this again! I noticed you managed to get that dang softlock bug on the spider boss. I'm trying to figure it out, but it is rare. It only happens when a character dies.
Awesome playthrough. Part 2 is coming! Aiming for February.
is the demo gone?
Yes. I’m having beta testers shortly after Christmas. Feel free to reach out when I post about it then! Thanks for your interest. 😁
Are you making heavy use of Kokoro Reflection's tilesets? I love their tilesets! Looking forward to seeing the aesthetics of the final game.
Many of them are, yes 🙌 I enjoy them as well.
Good morning! It’s not dead but development is extremely slow for a few reasons:
- Being the first game I’ve ever made, I received a lot of feedback both good and bad. I’m doing a lot of redevelopment in the early game.
- College and work have both been keeping me busy. Last year I had a lot of time to work on this due to Covid keeping most of us at home.
D757Gaming does awesome reviews! But for clarity, this was done on the original version of the game. It's nice to see the evolution!