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Is it complete?

No, I'm sorry! I usually work on it in bursts when I have the time, but it's been a busy year so far. This summer it will get a lot of love!

1/4/22 Mini Update (not live, will probably be live by Saturday).


  • Added the battle tome to the main menu instead of being an item. If you have an old save, you get to keep the item as well. Yay.
  • Kara's Alchemy is upgraded visually, showing the items being mixed and a new item name when combined. This will hopefully make the ability more visually appealing/clear.

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1/2/22 Mini-Update

  • Cleaned up the item menu.
  • Fixed a bug that would allow the quest log/help to be accessed during cutscenes. Might have missed a few, but I think I got them all. It doesn't break the game, it's just odd. Will keep testing.
  • Added more controller functionality (only tested on PS5 so far). L2 triggers quest log, R2 pulls up next objective. If in a dungeon, R2 / e key will now pull up a menu of options. R key doesn't do anything anymore.
  • Glory Blade now applies Expose Light if possible, if already active consumes it for 2 FP.
  • Added a small "moving" effect to static enemies to give them a little life.

Coming out with a patch tomorrow or Sunday that will help with performance, stop the soft-lock bug (fingers crossed), and add some  cool new adjustments, action sequences, and animations.

I'm still chugging away on part 2. The battle arena code structure is all set up, and I can add battles easily. Hrelda's facelift is coming alone. Thanks for reading!

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Fantastic demo! I played for about 4 and a half hours and had a great time with it! A couple of notes I jotted down as I played.
-  Story is engaging and I want to know more
- Music is spot on
- Graphics and animations are really good
- With how much Aarlin goes through I just want to give him a hug
- Battles are very strategic and balanced for the most part however I noticed that self-heals with some bosses, even though they can be decreased with the right tactics, if I miss something and mess up, they heal for far too much. Suggest that enemy self-heals, even if (and when) the player messes up, be nerfed a bit. Enemies healing too much (even when part of a mechanic) is a pet peeve for lots of players, just to keep that in mind. 
- Suggest buffing the base 'regular' attacks a bit. I mainly focused on my MP-using abilities nearly the whole way, even with the skill tree enhancements. Giving the player incentive and more options is always welcome. 
- Speaking of MP, please give us more money to spend on MP replenishing items or lower the prices some
- Skill tree is awesome! Well done on that!
- Some of these maps are very well done, especially the world map
- I can't wait to see more with this story!

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So happy you liked it overall! To your feedback:

-Agreed on basic attacks. They do recharge your FP, but I may have nerfed them a little too hard. I'll change it.

-The self heals, are you referring to boss 1? I can see that, especially since it's the first boss. I'll adjust it down majorly on normal mode. 

-As for MP items, make sure you're using your aggravates to top off MP. I know it's hard to do it early game, but as the game progresses and more elements open up, it'll be much easier.  I may drop the price a bit. 

Right now I'm retooling the battle system in an attempt to fix a softlocking bug, so these may not go live for a week or two. Thanks again for playing!


Edit: Forgot the spidy can do it to if he eats the crystals. I'll also drop that heal down a lot (normal only).

going live!!

Thank you so much for streaming this again! I noticed you managed to get that dang softlock bug on the spider boss. I'm trying to figure it out, but it is rare. It only happens when a character dies. 

Awesome playthrough. Part 2 is coming! Aiming for February.

is the demo gone?

Yes. I’m having beta testers shortly after Christmas. Feel free to reach out when I post about it then! Thanks for your interest. 😁

Are you making heavy use of Kokoro Reflection's tilesets? I love their tilesets! Looking forward to seeing the aesthetics of the final game.

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Many of them are, yes 🙌 I enjoy them as well.

Deleted 298 days ago

Good morning! It’s not dead but development is extremely slow for a few reasons:

- Being the first game I’ve ever made, I received a lot of feedback both good and bad. I’m doing a lot of redevelopment in the early game.

- College and work have both been keeping me busy. Last year I had a lot of time to work on this due to Covid keeping most of us at home.

Deleted 298 days ago

We live with it!!!
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D757Gaming does awesome reviews! But for clarity, this was done on the original version of the game. It's nice to see the evolution!