2/25/21


Some updates based on feedback. Thank you guys so much for letting me know what's good and what needed some work. 

  • Minor tile/typo fixes.
  • All tunnels in Tella Forest go somewhere.
  • Dialogue now fills the entire box.
  • Skill descriptions have been condensed to make them less harsh to look at.
  • Wait between dialogue boxes is generally gone.
  • The hunter in Tella Village now offers tutorial battles, giving you a safe space to practice some of the game's mechanics.
  • Slight increase in gold for mountain pass enemies.
  • Slight decrease in HP for bosses. They still hit just as hard, though, but now the fights will hopefully be less dragged out.
  • Slight decrease in HP for mountain pass enemies.
  • Every NPC has a title/name to help identify them
  • You move on the world map at normal speed now.

I'm always happy to hear any other thoughts you have, good or bad. 

Unrelated to the development of the game itself, please look forward to a new short story "The Whispering Road" coming out  soon. This short story will detail Quinten and Jardak's journey to find Aarlin before arriving at Tella. This won't delay the finishing of Sempiternal, and I'm still aiming for a release in 2021.

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